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- * "mesa.library"
- ##base _mesaBase
- ##bias 30
- * Core mesa stuff
- ##public
- glClearIndex(GLfloat c)(f0)
- glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)(f0/f1/f2/f3)
- glClear(GLbitfield mask)(d0)
- glIndexMask(GLuint mask)(d0)
- glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)(d0/d1/d2/d3)
- glAlphaFunc(GLenum func,GLclampf ref)(d0/f0)
- glBlendFunc(GLenum sfactor,GLenum dfactor)(d0/d1)
- glLogicOp(GLenum opcode)(d0)
- glCullFace(GLenum mode)(d0)
- glFrontFace(GLenum mode)(d0)
- glPointSize(GLfloat size)(f0)
- glLineWidth(GLfloat width)(f0)
- glLineStipple(GLint factor,GLushort pattern)(d0/d1)
- glPolygonMode(GLenum face,GLenum mode)(d0/d1)
- glPolygonOffset(GLfloat factor,GLfloat units)(f0/f1)
- glPolygonStipple(const GLubyte *mask)(a0)
- glGetPolygonStipple(GLubyte *mask)(a0)
- glEdgeFlag(GLboolean flag)(d0)
- glEdgeFlagv(const GLboolean *flag)(a0)
- glScissor(GLint x,GLint y,GLsizei width,GLsizei height)(d0/d1/d2/d3)
- glClipPlane(GLenum plane,const GLdouble *equation)(d0/a0)
- glGetClipPlane(GLenum plane,GLdouble *equation)(d0/a0)
- glDrawBuffer(GLenum mode)(d0)
- glReadBuffer(GLenum mode)(d0)
- glEnable(GLenum cap)(d0)
- glDisable(GLenum cap)(d0)
- glIsEnabled(GLenum cap)(d0)
- glEnableClientState(GLenum cap)(d0)
- glDisableClientState(GLenum cap)(d0)
- glGetBooleanv(GLenum pname,GLboolean *params)(d0/a0)
- glGetDoublev(GLenum pname,GLdouble *params)(d0/a0)
- glGetFloatv(GLenum pname,GLfloat *params)(d0/a0)
- glGetIntegerv(GLenum pname,GLint *params)(d0/a0)
- glPushAttrib(GLbitfield mask)(d0)
- glPopAttrib(void)()
- glPushClientAttrib(GLbitfield mask)(d0)
- glPopClientAttrib(void)()
- glRenderMode(GLenum mode)(d0)
- glGetError(void)()
- glGetString(GLenum name)(d0)
- glFinish(void)()
- glFlush(void)()
- glHint(GLenum target,GLenum mode)(d0/d1)
- glClearDepth(GLclampd depth)(f0)
- glDepthFunc(GLenum func)(d0)
- glDepthMask(GLboolean flag)(d0)
- glDepthRange(GLclampd near_val,GLclampd far_val)(f0/f1)
- glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)(f0/f1/f2/f3)
- glAccum(GLenum op,GLfloat value)(d0/f0)
- glMatrixMode(GLenum mode)(d0)
- ##private
- glOrthoA(void *args)(a0)
- glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble near_val,GLdouble far_val)(f0/f1/f2/f3/f4/f5)
- ##public
- ##private
- glFrustumA(void *args)(a0)
- glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble near_val,GLdouble far_val)(f0/f1/f2/f3/f4/f5)
- ##public
- glViewport(GLint x,GLint y,GLsizei width,GLsizei height)(d0/d1/d2/d3)
- glPushMatrix(void)()
- glPopMatrix(void)()
- glLoadIdentity(void)()
- glLoadMatrixd(const GLdouble *m)(a0)
- glLoadMatrixf(const GLfloat *m)(a0)
- glMultMatrixd(const GLdouble *m)(a0)
- glMultMatrixf(const GLfloat *m)(a0)
- glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z)(f0/f1/f2/f3)
- glRotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z)(f0/f1/f2/f3)
- glScaled(GLdouble x,GLdouble y,GLdouble z)(f0/f1/f2)
- glScalef(GLfloat x,GLfloat y,GLfloat z)(f0/f1/f2)
- glTranslated(GLdouble x,GLdouble y,GLdouble z)(f0/f1/f2)
- glTranslatef(GLfloat x,GLfloat y,GLfloat z)(f0/f1/f2)
- glIsList(GLuint list)(d0)
- glDeleteLists(GLuint list,GLsizei range)(d0/d1)
- glGenLists(GLsizei range)(d0)
- glNewList(GLuint list,GLenum mode)(d0/d1)
- glEndList(void)()
- glCallList(GLuint list)(d0)
- glCallLists(GLsizei n,GLenum type,const GLvoid *lists)(d0/d1/a0)
- glListBase(GLuint base)(d0)
- glBegin(GLenum mode)(d0)
- glEnd(void)()
- glVertex2d(GLdouble x,GLdouble y)(f0/f1)
- glVertex2f(GLfloat x,GLfloat y)(f0/f1)
- glVertex2i(GLint x,GLint y)(d0/d1)
- glVertex2s(GLshort x,GLshort y)(d0/d1)
- glVertex3d(GLdouble x,GLdouble y,GLdouble z)(f0/f1/f2)
- glVertex3f(GLfloat x,GLfloat y,GLfloat z)(f0/f1/f2)
- glVertex3i(GLint x,GLint y,GLint z)(d0/d1/d2)
- glVertex3s(GLshort x,GLshort y,GLshort z)(d0/d1/d2)
- glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)(f0/f1/f2/f3)
- glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)(f0/f1/f2/f3)
- glVertex4i(GLint x,GLint y,GLint z,GLint w)(d0/d1/d2/d3)
- glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w)(d0/d1/d2/d3)
- glVertex2dv(const GLdouble *v)(a0)
- glVertex2fv(const GLfloat *v)(a0)
- glVertex2iv(const GLint *v)(a0)
- glVertex2sv(const GLshort *v)(a0)
- glVertex3dv(const GLdouble *v)(a0)
- glVertex3fv(const GLfloat *v)(a0)
- glVertex3iv(const GLint *v)(a0)
- glVertex3sv(const GLshort *v)(a0)
- glVertex4dv(const GLdouble *v)(a0)
- glVertex4fv(const GLfloat *v)(a0)
- glVertex4iv(const GLint *v)(a0)
- glVertex4sv(const GLshort *v)(a0)
- glNormal3b(GLbyte nx,GLbyte ny,GLbyte nz)(d0/d1/d2)
- glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz)(f0/f1/f2)
- glNormal3f(GLfloat nx,GLfloat ny,GLfloat nz)(f0/f1/f2)
- glNormal3i(GLint nx,GLint ny,GLint nz)(d0/d1/d2)
- glNormal3s(GLshort nx,GLshort ny,GLshort nz)(d0/d1/d2)
- glNormal3bv(const GLbyte *v)(a0)
- glNormal3dv(const GLdouble *v)(a0)
- glNormal3fv(const GLfloat *v)(a0)
- glNormal3iv(const GLint *v)(a0)
- glNormal3sv(const GLshort *v)(a0)
- glIndexd(GLdouble c)(f0)
- glIndexf(GLfloat c)(f0)
- glIndexi(GLint c)(d0)
- glIndexs(GLshort c)(d0)
- glIndexub(GLubyte c)(d0)
- glIndexdv(const GLdouble *c)(a0)
- glIndexfv(const GLfloat *c)(a0)
- glIndexiv(const GLint *c)(a0)
- glIndexsv(const GLshort *c)(a0)
- glIndexubv(const GLubyte *c)(a0)
- glColor3b(GLbyte red,GLbyte green,GLbyte blue)(d0/d1/d2)
- glColor3d(GLdouble red,GLdouble green,GLdouble blue)(f0/f1/f2)
- glColor3f(GLfloat red,GLfloat green,GLfloat blue)(f0/f1/f2)
- glColor3i(GLint red,GLint green,GLint blue)(d0/d1/d2)
- glColor3s(GLshort red,GLshort green,GLshort blue)(d0/d1/d2)
- glColor3ub(GLubyte red,GLubyte green,GLubyte blue)(d0/d1/d2)
- glColor3ui(GLuint red,GLuint green,GLuint blue)(d0/d1/d2)
- glColor3us(GLushort red,GLushort green,GLushort blue)(d0/d1/d2)
- glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)(d0/d1/d2/d3)
- glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)(f0/f1/f2/f3)
- glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)(f0/f1/f2/f3)
- glColor4i(GLint red,GLint green,GLint blue,GLint alpha)(d0/d1/d2/d3)
- glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha)(d0/d1/d2/d3)
- glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha)(d0/d1/d2/d3)
- glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha)(d0/d1/d2/d3)
- glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha)(d0/d1/d2/d3)
- glColor3bv(const GLbyte *v)(a0)
- glColor3dv(const GLdouble *v)(a0)
- glColor3fv(const GLfloat *v)(a0)
- glColor3iv(const GLint *v)(a0)
- glColor3sv(const GLshort *v)(a0)
- glColor3ubv(const GLubyte *v)(a0)
- glColor3uiv(const GLuint *v)(a0)
- glColor3usv(const GLushort *v)(a0)
- glColor4bv(const GLbyte *v)(a0)
- glColor4dv(const GLdouble *v)(a0)
- glColor4fv(const GLfloat *v)(a0)
- glColor4iv(const GLint *v)(a0)
- glColor4sv(const GLshort *v)(a0)
- glColor4ubv(const GLubyte *v)(a0)
- glColor4uiv(const GLuint *v)(a0)
- glColor4usv(const GLushort *v)(a0)
- glTexCoord1d(GLdouble s)(f0)
- glTexCoord1f(GLfloat s)(f0)
- glTexCoord1i(GLint s)(d0)
- glTexCoord1s(GLshort s)(d0)
- glTexCoord2d(GLdouble s,GLdouble t)(f0/f1)
- glTexCoord2f(GLfloat s,GLfloat t)(f0/f1)
- glTexCoord2i(GLint s,GLint t)(d0/d1)
- glTexCoord2s(GLshort s,GLshort t)(d0/d1)
- glTexCoord3d(GLdouble s,GLdouble t,GLdouble r)(f0/f1/f2)
- glTexCoord3f(GLfloat s,GLfloat t,GLfloat r)(f0/f1/f2)
- glTexCoord3i(GLint s,GLint t,GLint r)(d0/d1/d2)
- glTexCoord3s(GLshort s,GLshort t,GLshort r)(d0/d1/d2)
- glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q)(f0/f1/f2/f3)
- glTexCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q)(f0/f1/f2/f3)
- glTexCoord4i(GLint s,GLint t,GLint r,GLint q)(d0/d1/d2/d3)
- glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q)(d0/d1/d2/d3)
- glTexCoord1dv(const GLdouble *v)(a0)
- glTexCoord1fv(const GLfloat *v)(a0)
- glTexCoord1iv(const GLint *v)(a0)
- glTexCoord1sv(const GLshort *v)(a0)
- glTexCoord2dv(const GLdouble *v)(a0)
- glTexCoord2fv(const GLfloat *v)(a0)
- glTexCoord2iv(const GLint *v)(a0)
- glTexCoord2sv(const GLshort *v)(a0)
- glTexCoord3dv(const GLdouble *v)(a0)
- glTexCoord3fv(const GLfloat *v)(a0)
- glTexCoord3iv(const GLint *v)(a0)
- glTexCoord3sv(const GLshort *v)(a0)
- glTexCoord4dv(const GLdouble *v)(a0)
- glTexCoord4fv(const GLfloat *v)(a0)
- glTexCoord4iv(const GLint *v)(a0)
- glTexCoord4sv(const GLshort *v)(a0)
- glRasterPos2d(GLdouble x,GLdouble y)(f0/f1)
- glRasterPos2f(GLfloat x,GLfloat y)(f0/f1)
- glRasterPos2i(GLint x,GLint y)(d0/d1)
- glRasterPos2s(GLshort x,GLshort y)(d0/d1)
- glRasterPos3d(GLdouble x,GLdouble y,GLdouble z)(f0/f1/f2)
- glRasterPos3f(GLfloat x,GLfloat y,GLfloat z)(f0/f1/f2)
- glRasterPos3i(GLint x,GLint y,GLint z)(d0/d1/d2)
- glRasterPos3s(GLshort x,GLshort y,GLshort z)(d0/d1/d2)
- glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)(f0/f1/f2/f3)
- glRasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)(f0/f1/f2/f3)
- glRasterPos4i(GLint x,GLint y,GLint z,GLint w)(d0/d1/d2/d3)
- glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w)(d0/d1/d2/d3)
- glRasterPos2dv(const GLdouble *v)(a0)
- glRasterPos2fv(const GLfloat *v)(a0)
- glRasterPos2iv(const GLint *v)(a0)
- glRasterPos2sv(const GLshort *v)(a0)
- glRasterPos3dv(const GLdouble *v)(a0)
- glRasterPos3fv(const GLfloat *v)(a0)
- glRasterPos3iv(const GLint *v)(a0)
- glRasterPos3sv(const GLshort *v)(a0)
- glRasterPos4dv(const GLdouble *v)(a0)
- glRasterPos4fv(const GLfloat *v)(a0)
- glRasterPos4iv(const GLint *v)(a0)
- glRasterPos4sv(const GLshort *v)(a0)
- glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)(f0/f1/f2/f3)
- glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)(f0/f1/f2/f3)
- glRecti(GLint x1,GLint y1,GLint x2,GLint y2)(d0/d1/d2/d3)
- glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2)(d0/d1/d2/d3)
- glRectdv(const GLdouble *v1,const GLdouble *v2)(a0/a1)
- glRectfv(const GLfloat *v1,const GLfloat *v2)(a0/a1)
- glRectiv(const GLint *v1,const GLint *v2)(a0/a1)
- glRectsv(const GLshort *v1,const GLshort *v2)(a0/a1)
- glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *ptr)(d0/d1/d2/a0)
- glNormalPointer(GLenum type,GLsizei stride,const GLvoid *ptr)(d0/d1/a0)
- glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *ptr)(d0/d1/d2/a0)
- glIndexPointer(GLenum type,GLsizei stride,const GLvoid *ptr)(d0/d1/a0)
- glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *ptr)(d0/d1/d2/a0)
- glEdgeFlagPointer(GLsizei stride,const GLboolean *ptr)(d0/a0)
- glGetPointerv(GLenum pname,void **params)(d0/a0)
- glArrayElement(GLint i)(d0)
- glDrawArrays(GLenum mode,GLint first,GLsizei count)(d0/d1/d2)
- glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid *indices)(d0/d1/d2/a0)
- glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid *pointer)(d0/d1/a0)
- glShadeModel(GLenum mode)(d0)
- glLightf(GLenum light,GLenum pname,GLfloat param)(d0/d1/f0)
- glLighti(GLenum light,GLenum pname,GLint param)(d0/d1/d2)
- glLightfv(GLenum light,GLenum pname,const GLfloat *params)(d0/d1/a0)
- glLightiv(GLenum light,GLenum pname,const GLint *params)(d0/d1/a0)
- glGetLightfv(GLenum light,GLenum pname,GLfloat *params)(d0/d1/a0)
- glGetLightiv(GLenum light,GLenum pname,GLint *params)(d0/d1/a0)
- glLightModelf(GLenum pname,GLfloat param)(d0/f0)
- glLightModeli(GLenum pname,GLint param)(d0/d1)
- glLightModelfv(GLenum pname,const GLfloat *params)(d0/a0)
- glLightModeliv(GLenum pname,const GLint *params)(d0/a0)
- glMaterialf(GLenum face,GLenum pname,GLfloat param)(d0/d1/f0)
- glMateriali(GLenum face,GLenum pname,GLint param)(d0/d1/d2)
- glMaterialfv(GLenum face,GLenum pname,const GLfloat *params)(d0/d1/a0)
- glMaterialiv(GLenum face,GLenum pname,const GLint *params)(d0/d1/a0)
- glGetMaterialfv(GLenum face,GLenum pname,GLfloat *params)(d0/d1/a0)
- glGetMaterialiv(GLenum face,GLenum pname,GLint *params)(d0/d1/a0)
- glColorMaterial(GLenum face,GLenum mode)(d0/d1)
- glPixelZoom(GLfloat xfactor,GLfloat yfactor)(f0/f1)
- glPixelStoref(GLenum pname,GLfloat param)(d0/f0)
- glPixelStorei(GLenum pname,GLint param)(d0/d1)
- glPixelTransferf(GLenum pname,GLfloat param)(d0/f0)
- glPixelTransferi(GLenum pname,GLint param)(d0/d1)
- glPixelMapfv(GLenum map,GLint mapsize,const GLfloat *values)(d0/d1/a0)
- glPixelMapuiv(GLenum map,GLint mapsize,const GLuint *values)(d0/d1/a0)
- glPixelMapusv(GLenum map,GLint mapsize,const GLushort *values)(d0/d1/a0)
- glGetPixelMapfv(GLenum map,GLfloat *values)(d0/a0)
- glGetPixelMapuiv(GLenum map,GLuint *values)(d0/a0)
- glGetPixelMapusv(GLenum map,GLushort *values)(d0/a0)
- ##private
- glBitmapA(void *args)(a0)
- glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte *bitmap)(d0/d1/f0/f1/f2/f3/a0)
- ##public
- glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid *pixels)(d0/d1/d2/d3/d4/d5/a0)
- glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels)(d0/d1/d2/d3/a0)
- glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type)(d0/d1/d2/d3/d4)
- glStencilFunc(GLenum func,GLint ref,GLuint mask)(d0/d1/d2)
- glStencilMask(GLuint mask)(d0)
- glStencilOp(GLenum fail,GLenum zfail,GLenum zpass)(d0/d1/d2)
- glClearStencil(GLint s)(d0)
- glTexGend(GLenum coord,GLenum pname,GLdouble param)(d0/d1/f0)
- glTexGenf(GLenum coord,GLenum pname,GLfloat param)(d0/d1/f0)
- glTexGeni(GLenum coord,GLenum pname,GLint param)(d0/d1/d2)
- glTexGendv(GLenum coord,GLenum pname,const GLdouble *params)(d0/d1/a0)
- glTexGenfv(GLenum coord,GLenum pname,const GLfloat *params)(d0/d1/a0)
- glTexGeniv(GLenum coord,GLenum pname,const GLint *params)(d0/d1/a0)
- glGetTexGendv(GLenum coord,GLenum pname,GLdouble *params)(d0/d1/a0)
- glGetTexGenfv(GLenum coord,GLenum pname,GLfloat *params)(d0/d1/a0)
- glGetTexGeniv(GLenum coord,GLenum pname,GLint *params)(d0/d1/a0)
- glTexEnvf(GLenum target,GLenum pname,GLfloat param)(d0/d1/f0)
- glTexEnvi(GLenum target,GLenum pname,GLint param)(d0/d1/d2)
- glTexEnvfv(GLenum target,GLenum pname,const GLfloat *params)(d0/d1/a0)
- glTexEnviv(GLenum target,GLenum pname,const GLint *params)(d0/d1/a0)
- glGetTexEnvfv(GLenum target,GLenum pname,GLfloat *params)(d0/d1/a0)
- glGetTexEnviv(GLenum target,GLenum pname,GLint *params)(d0/d1/a0)
- glTexParameterf(GLenum target,GLenum pname,GLfloat param)(d0/d1/f0)
- glTexParameteri(GLenum target,GLenum pname,GLint param)(d0/d1/d2)
- glTexParameterfv(GLenum target,GLenum pname,const GLfloat *params)(d0/d1/a0)
- glTexParameteriv(GLenum target,GLenum pname,const GLint *params)(d0/d1/a0)
- glGetTexParameterfv(GLenum target,GLenum pname,GLfloat *params)(d0/d1/a0)
- glGetTexParameteriv(GLenum target,GLenum pname,GLint *params)(d0/d1/a0)
- glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat *params)(d0/d1/d2/a0)
- glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint *params)(d0/d1/d2/a0)
- glTexImage1D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid *pixels)(d0/d1/d2/d3/d4/d5/d6/a0)
- glTexImage2D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid *pixels)(d0/d1/d2/d3/d4/d5/d6/d7/a0)
- glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid *pixels)(d0/d1/d2/d3/a0)
- glGenTextures(GLsizei n,GLuint *textures)(d0/a0)
- glDeleteTextures(GLsizei n,const GLuint *textures)(d0/a0)
- glBindTexture(GLenum target,GLuint texture)(d0/d1)
- glPrioritizeTextures(GLsizei n,const GLuint *textures,const GLclampf *priorities)(d0/a0/a1)
- glAreTexturesResident(GLsizei n,const GLuint *textures,GLboolean *residences)(d0/a0/a1)
- glIsTexture(GLuint texture)(d0)
- glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid *pixels)(d0/d1/d2/d3/d4/d5/a0)
- glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels)(d0/d1/d2/d3/d4/d5/d6/d7/a0)
- glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)(d0/d1/d2/d3/d4/d5/d6)
- glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)(d0/d1/d2/d3/d4/d5/d6/d7)
- glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)(d0/d1/d2/d3/d4/d5)
- glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)(d0/d1/d2/d3/d4/d5/d6/d7)
- ##private
- glMap1dA(void *args)(a0)
- glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble *points)(d0/f0/f1/d1/d2/a0)
- ##public
- ##private
- glMap1fA(void *args)(a0)
- glMap1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat *points)(d0/f0/f1/d1/d2/a0)
- ##public
- ##private
- glMap2dA(void *args)(a0)
- glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble *points)(d0/f0/f1/d1/d2/f2/f3/d3/d4/a0)
- ##public
- ##private
- glMap2fA(void *args)(a0)
- glMap2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat *points)(d0/f0/f1/d1/d2/f2/f3/d3/d4/a0)
- ##public
- glGetMapdv(GLenum target,GLenum query,GLdouble *v)(d0/d1/a0)
- glGetMapfv(GLenum target,GLenum query,GLfloat *v)(d0/d1/a0)
- glGetMapiv(GLenum target,GLenum query,GLint *v)(d0/d1/a0)
- glEvalCoord1d(GLdouble u)(f0)
- glEvalCoord1f(GLfloat u)(f0)
- glEvalCoord1dv(const GLdouble *u)(a0)
- glEvalCoord1fv(const GLfloat *u)(a0)
- glEvalCoord2d(GLdouble u,GLdouble v)(f0/f1)
- glEvalCoord2f(GLfloat u,GLfloat v)(f0/f1)
- glEvalCoord2dv(const GLdouble *u)(a0)
- glEvalCoord2fv(const GLfloat *u)(a0)
- glMapGrid1d(GLint un,GLdouble u1,GLdouble u2)(d0/f0/f1)
- glMapGrid1f(GLint un,GLfloat u1,GLfloat u2)(d0/f0/f1)
- ##private
- glMapGrid2dA(void *args)(a0)
- glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)(d0/f0/f1/d1/f2/f3)
- ##public
- ##private
- glMapGrid2fA(void *args)(a0)
- glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)(d0/f0/f1/d1/f2/f3)
- ##public
- glEvalPoint1(GLint i)(d0)
- glEvalPoint2(GLint i,GLint j)(d0/d1)
- glEvalMesh1(GLenum mode,GLint i1,GLint i2)(d0/d1/d2)
- glEvalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2)(d0/d1/d2/d3/d4)
- glFogf(GLenum pname,GLfloat param)(d0/f0)
- glFogi(GLenum pname,GLint param)(d0/d1)
- glFogfv(GLenum pname,const GLfloat *params)(d0/a0)
- glFogiv(GLenum pname,const GLint *params)(d0/a0)
- glFeedbackBuffer(GLsizei size,GLenum type,GLfloat *buffer)(d0/d1/a0)
- glPassThrough(GLfloat token)(f0)
- glSelectBuffer(GLsizei size,GLuint *buffer)(d0/a0)
- glInitNames(void)()
- glLoadName(GLuint name)(d0)
- glPushName(GLuint name)(d0)
- glPopName(void)()
- glBlendEquationEXT(GLenum mode)(d0)
- glBlendColorEXT(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)(f0/f1/f2/f3)
- glPolygonOffsetEXT(GLfloat factor,GLfloat bias)(f0/f1)
- glVertexPointerEXT(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *ptr)(d0/d1/d2/d3/a0)
- glNormalPointerEXT(GLenum type,GLsizei stride,GLsizei count,const GLvoid *ptr)(d0/d1/d2/a0)
- glColorPointerEXT(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *ptr)(d0/d1/d2/d3/a0)
- glIndexPointerEXT(GLenum type,GLsizei stride,GLsizei count,const GLvoid *ptr)(d0/d1/d2/a0)
- glTexCoordPointerEXT(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *ptr)(d0/d1/d2/d3/a0)
- glEdgeFlagPointerEXT(GLsizei stride,GLsizei count,const GLboolean *ptr)(d0/d1/a0)
- glGetPointervEXT(GLenum pname,void **params)(d0/a0)
- glArrayElementEXT(GLint i)(d0)
- glDrawArraysEXT(GLenum mode,GLint first,GLsizei count)(d0/d1/d2)
- glGenTexturesEXT(GLsizei n,GLuint *textures)(d0/a0)
- glDeleteTexturesEXT(GLsizei n,const GLuint *textures)(d0/a0)
- glBindTextureEXT(GLenum target,GLuint texture)(d0/d1)
- glPrioritizeTexturesEXT(GLsizei n,const GLuint *textures,const GLclampf *priorities)(d0/a0/a1)
- glAreTexturesResidentEXT(GLsizei n,const GLuint *textures,GLboolean *residences)(d0/a0/a1)
- glIsTextureEXT(GLuint texture)(d0)
- glTexImage3DEXT(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid *pixels)(d0/d1/d2/d3/d4/d5/d6/d7/a0/a1)
- glTexSubImage3DEXT(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid *pixels)(d0/d1/d2/d3/d4/d5/d6/d7/a0/a1/a2)
- glCopyTexSubImage3DEXT(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)(d0/d1/d2/d3/d4/d5/d6/d7/a0)
- glColorTableEXT(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid *table)(d0/d1/d2/d3/d4/a0)
- glColorSubTableEXT(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid *data)(d0/d1/d2/d3/d4/a0)
- glGetColorTableEXT(GLenum target,GLenum format,GLenum type,GLvoid *table)(d0/d1/d2/a0)
- glGetColorTableParameterfvEXT(GLenum target,GLenum pname,GLfloat *params)(d0/d1/a0)
- glGetColorTableParameterivEXT(GLenum target,GLenum pname,GLint *params)(d0/d1/a0)
- glPointParameterfEXT(GLenum pname,GLfloat param)(d0/f0)
- glPointParameterfvEXT(GLenum pname,const GLfloat *params)(d0/a0)
- * MESA extenstions
- glWindowPos2iMESA(GLint x,GLint y)(d0/d1)
- glWindowPos2sMESA(GLshort x,GLshort y)(d0/d1)
- glWindowPos2fMESA(GLfloat x,GLfloat y)(f0/f1)
- glWindowPos2dMESA(GLdouble x,GLdouble y)(f0/f1)
- glWindowPos2ivMESA(const GLint *p)(a0)
- glWindowPos2svMESA(const GLshort *p)(a0)
- glWindowPos2fvMESA(const GLfloat *p)(a0)
- glWindowPos2dvMESA(const GLdouble *p)(a0)
- glWindowPos3iMESA(GLint x,GLint y,GLint z)(d0/d1/d2)
- glWindowPos3sMESA(GLshort x,GLshort y,GLshort z)(d0/d1/d2)
- glWindowPos3fMESA(GLfloat x,GLfloat y,GLfloat z)(f0/f1/f2)
- glWindowPos3dMESA(GLdouble x,GLdouble y,GLdouble z)(f0/f1/f2)
- glWindowPos3ivMESA(const GLint *p)(a0)
- glWindowPos3svMESA(const GLshort *p)(a0)
- glWindowPos3fvMESA(const GLfloat *p)(a0)
- glWindowPos3dvMESA(const GLdouble *p)(a0)
- glWindowPos4iMESA(GLint x,GLint y,GLint z,GLint w)(d0/d1/d2/d3)
- glWindowPos4sMESA(GLshort x,GLshort y,GLshort z,GLshort w)(d0/d1/d2/d3)
- glWindowPos4fMESA(GLfloat x,GLfloat y,GLfloat z,GLfloat w)(f0/f1/f2/f3)
- glWindowPos4dMESA(GLdouble x,GLdouble y,GLdouble z,GLdouble w)(f0/f1/f2/f3)
- glWindowPos4ivMESA(const GLint *p)(a0)
- glWindowPos4svMESA(const GLshort *p)(a0)
- glWindowPos4fvMESA(const GLfloat *p)(a0)
- glWindowPos4dvMESA(const GLdouble *p)(a0)
- glResizeBuffersMESA(void)()
- * GLU stuff
- ##private
- gluLookAtA(void *args)(a0)
- ##public
- gluOrtho2D(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top)(f0/f1/f2/f3)
- gluPerspective(GLdouble fovy,GLdouble aspect,GLdouble zNear,GLdouble zFar)(f0/f1/f2/f3)
- gluPickMatrix(GLdouble x,GLdouble y,GLdouble width,GLdouble height,const GLint viewport[4])(f0/f1/f2/f3/a0)
- ##private
- gluProjectA(void *args)(a0)
- gluProject(GLdouble objx,GLdouble objy,GLdouble objz,const GLdouble modelMatrix[16],const GLdouble projMatrix[16],const GLint viewport[4],GLdouble *winx,GLdouble *winy,GLdouble *winz)(f0/f1/f2/a0/a1/a2/a3/a4/a5)
- ##public
- ##private
- gluUnProjectA(void *args)(a0)
- gluUnProject(GLdouble winx,GLdouble winy,GLdouble winz,const GLdouble modelMatrix[16],const GLdouble projMatrix[16],const GLint viewport[4],GLdouble *objx,GLdouble *objy,GLdouble *objz)(f0/f1/f2/a0/a1/a2/a3/a4/a5)
- ##public
- gluErrorString(GLenum errorCode)(d0)
- gluScaleImage(GLenum format,GLint widthin,GLint heightin,GLenum typein,const void *datain,GLint widthout,GLint heightout,GLenum typeout,void *dataout)(d0/d1/d2/d3/a0/d4/d5/d6/a1)
- gluBuild1DMipmaps(GLenum target,GLint components,GLint width,GLenum format,GLenum type,const void *data)(d0/d1/d2/d3/d4/a0)
- gluBuild2DMipmaps(GLenum target,GLint components,GLint width,GLint height,GLenum format,GLenum type,const void *data)(d0/d1/d2/d3/d4/d5/a0)
- gluNewQuadric(void)()
- gluDeleteQuadric(GLUquadricObj *state)(a0)
- gluQuadricDrawStyle(GLUquadricObj *quadObject,GLenum drawStyle)(a0/d0)
- gluQuadricOrientation(GLUquadricObj *quadObject,GLenum orientation)(a0/d0)
- gluQuadricNormals(GLUquadricObj *quadObject,GLenum normals)(a0/d0)
- gluQuadricTexture(GLUquadricObj *quadObject,GLboolean textureCoords)(a0/d0)
- gluQuadricCallback(GLUquadricObj *qobj,GLenum which,void (CALLBACK *fn)())(a0/d0/a1)
- ##private
- gluCylinderA(void *args)(a0)
- gluCylinder(GLUquadricObj *qobj,GLdouble baseRadius,GLdouble topRadius,GLdouble height,GLint slices,GLint stacks)(a0/f0/f1/f2/d0/d1)
- ##public
- gluSphere(GLUquadricObj *qobj,GLdouble radius,GLint slices,GLint stacks)(a0/f0/d0/d1)
- gluDisk(GLUquadricObj *qobj,GLdouble innerRadius,GLdouble outerRadius,GLint slices,GLint loops)(a0/f0/f1/d0/d1)
- ##private
- gluPartialDiskA(void *args)(a0)
- gluPartialDisk(GLUquadricObj *qobj,GLdouble innerRadius,GLdouble outerRadius,GLint slices,GLint loops,GLdouble startAngle,GLdouble sweepAngle)(a0/f0/f1/d0/d1/f2/f3)
- ##public
- gluNewNurbsRenderer(void)()
- gluDeleteNurbsRenderer(GLUnurbsObj *nobj)(a0)
- gluLoadSamplingMatrices(GLUnurbsObj *nobj,const GLfloat modelMatrix[16],const GLfloat projMatrix[16],const GLint viewport[4])(a0/a1/a2/a3)
- gluNurbsProperty(GLUnurbsObj *nobj,GLenum property,GLfloat value)(a0/d0/f0)
- gluGetNurbsProperty(GLUnurbsObj *nobj,GLenum property,GLfloat *value)(a0/d0/a1)
- gluBeginCurve(GLUnurbsObj *nobj)(a0)
- gluEndCurve(GLUnurbsObj * nobj)(a0)
- gluNurbsCurve(GLUnurbsObj *nobj,GLint nknots,GLfloat *knot,GLint stride,GLfloat *ctlarray,GLint order,GLenum type)(a0/d0/a1/d1/a2/d2/d3)
- gluBeginSurface(GLUnurbsObj *nobj)(a0)
- gluEndSurface(GLUnurbsObj * nobj)(a0)
- gluNurbsSurface(GLUnurbsObj *nobj,GLint sknot_count,GLfloat *sknot,GLint tknot_count,GLfloat *tknot,GLint s_stride,GLint t_stride,GLfloat *ctlarray,GLint sorder,GLint torder,GLenum type)(a0/d0/a1/d1/a2/d2/d3/a3/d4/d5/d6)
- gluBeginTrim(GLUnurbsObj *nobj)(a0)
- gluEndTrim(GLUnurbsObj *nobj)(a0)
- gluPwlCurve(GLUnurbsObj *nobj,GLint count,GLfloat *array,GLint stride,GLenum type)(a0/d0/a1/d1/d2)
- gluNurbsCallback(GLUnurbsObj *nobj,GLenum which,void (CALLBACK *fn)())(a0/d0/a1)
- gluNewTess(void)()
- gluTessCallback(GLUtriangulatorObj *tobj,GLenum which,void (CALLBACK *fn)())(a0/d0/a1)
- gluDeleteTess(GLUtriangulatorObj *tobj)(a0)
- gluBeginPolygon(GLUtriangulatorObj *tobj)(a0)
- gluEndPolygon(GLUtriangulatorObj *tobj)(a0)
- gluNextContour(GLUtriangulatorObj *tobj,GLenum type)(a0/d0)
- gluTessVertex(GLUtriangulatorObj *tobj,GLdouble v[3],void *data)(a0/a1/a2)
- gluGetString(GLenum name)(d0)
- * AmigaMesaRTL stuff
- AmigaMesaRTLCreateContextA(struct Window *window,struct TagItem *tags)(a0,a1)
- AmigaMesaRTLDestroyContext(AmigaMesaRTLContext c)(a0)
- AmigaMesaRTLMakeCurrent(AmigaMesaRTLContext c)(a0)
- AmigaMesaRTLGetCurrentContext(void)()
- ##end
-